[Scons-dev] Cross-language support

William Blevins wblevins001 at gmail.com
Wed Jul 29 01:58:14 EDT 2015


As soon as we are happen with it :)

On Wed, Jul 29, 2015 at 12:30 AM, Bill Deegan <bill at baddogconsulting.com>
wrote:

> O.k. let me push 2.3.5 with the visual studio 2015 stuff.
> Then we'll changed to 2.4 merge slots. stabilize. release.
> Then this code? (2.5?)
>
> -Bill
>
> On Tue, Jul 28, 2015 at 6:33 PM, Jason Kenny <dragon512 at live.com> wrote:
>
>>   I have been using the slots drop for a while with Parts. I think it is
>> ready. It does have a notable improvement in speed and memory size. I would
>> before getting this out as officially earlier than later.
>>
>> Jason
>>
>>  *From:* William Blevins <wblevins001 at gmail.com>
>> *Sent:* Tuesday, July 28, 2015 8:31 PM
>> *To:* Dirk Bächle <dl9obn at darc.de> ; SCons developer list
>> <scons-dev at scons.org>
>> *Subject:* Re: [Scons-dev] Cross-language support
>>
>>
>>
>> On Tue, Jul 28, 2015 at 7:16 PM, Dirk Bächle <tshortik at gmx.de> wrote:
>>
>>> Hi guys,
>>>
>>> sorry for chiming in so late.
>>>
>>> On 28.07.2015 23:44, Gary Oberbrunner wrote:
>>>
>>>> Yes, that's how we've done it in the past.  Sounds like doing it at the
>>>> same time as slots would be perfect.
>>>>
>>>>
>>> Doing this in parallel with the "slots" change sounds good to me too. +1
>>>
>>
>> I'm not opposed to releasing in the same update as slots, but since the
>> cross language code reviews haven't been finished, I don't want to delay
>> slots since it is ready now.
>>
>> The pessimist in me as sees doing two major enhancements in the same
>> release as higher risk; I don't foresee any issues, but its worth the
>> thought if the release overhead isn't too bad.
>>
>>
>>>
>>> -- Gary
>>>>
>>>> On Tue, Jul 28, 2015 at 2:01 PM, Bill Deegan <bill at baddogconsulting.com
>>>> <mailto:bill at baddogconsulting.com>> wrote:
>>>>
>>>>     Gary,
>>>>
>>>>     For such a change we should bump the second digit?
>>>>     2.4?
>>>>
>>>>     I agree we should not turn down a change because it will cause
>>>> rebuilds where the past didn't as long as it is now more correct
>>>>     (which it should be with this change).
>>>>
>>>
>>> Yes, "forward" is the way to go. ;)
>>>
>>>     Also agree we should be verbose in our notification of the impacts
>>>> of the new change to avoid (as much as we can) "surprises".
>>>>
>>>>
>>> I think (better: hope) we did a good enough job for the "slots" stuff on
>>> this. For the scanner changes, I see them more like a fix...so a single
>>> announcement should be sufficient?
>>>
>>> Finally, and just in case I haven't done so already, I'd like to thank
>>> William for all the work he's done on this issue. I couldn't help as much
>>> as I would've liked, but with Gary's support you tackled this down and
>>> brought it to a good end. Kudos to you...bravo!
>>>
>>>
>> Truly appreciated.  I have spent a lot of time on this issue despite what
>> one might expect from the number of lines of code.
>>
>> It was honestly my first time working in a "real" python environment
>> outside of scripting, and the SCons code base is rather complex.  It
>> instills me greater appreciation for the work that has already done.
>>
>> I also want to thank everyone here for their help past and future, but
>> don't pat me on the back until its done. I might get lazy :)
>>
>>
>>
>>>
>>> Best regards,
>>>
>>> Dirk
>>>
>>>
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>>
>>
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>
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