[Scons-dev] Python 3

Bill Deegan bill at baddogconsulting.com
Thu Mar 31 17:19:00 EDT 2016


The working plan was to get 2.5 out and then work on python 3 in earnest..

Tim - Do you have any input of six vs futurize?
Keep in mind any py3 port of scons needs to run on py2 as well.

-Bill

On Thu, Mar 31, 2016 at 2:10 PM, William Blevins <wblevins001 at gmail.com>
wrote:

> Tim,
>
> I think Russel was the last person work on this in depth. I was helping
> some, but I was waiting for a decision about using six vs futurize. I'm not
> 100% sure there was a decision made, but it has been active pseudo-recently.
>
> https://bitbucket.org/russel/scons__python3
>
> V/R,
> William
>
> On Thu, Mar 31, 2016 at 9:54 PM, Tim Jenness <tjenness at lsst.org> wrote:
>
>> Where is the python 3 work happening? I have a strong interest in seeing
>> this happen as we are working on porting our software to Python 3 in August
>> but we use scons everywhere. I can’t see an obvious development branch for
>> this and the only python3 branch on bitbucket is from the work done 2 years
>> ago. I’ve had a quick play with futurize and there are obvious issues that
>> need to be fixed manually but I have no idea where the project is happening
>> and what is left to be done. Please help clarify the situation.
>>
>>>> Tim Jenness
>>
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>
>
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