[Scons-dev] SCons and Python 3.0

Andrew Featherstone andrew.featherstone at cantab.net
Sat Mar 7 15:29:31 EST 2015


On 07/03/15 08:29, Russel Winder wrote:
> On Fri, 2015-03-06 at 21:58 -0500, Bill Deegan wrote:
>> Anatoly,
>>
>> How long do the builds of wesnoth and blender take? (on a reasonable, but
>> not super fast/new machine)
> I may have missed something in the past, but is there a reason we are
> not making use of Travis-CI, Snap-CI, Codeship, Drone.io as well as
> running the core Buildbot?
>
> I have to admit I have tried for a Python codebase, but for my Groovy
> codebases, these public CIs are well worth it. Not just for the CI, but
> also for the marketing angle of the fact that the projects are publicly
> visible. So I suggest we get SCons up there even if it is just for show.
> We may then find we can use the systems to handle these "out of band"
> builds.
I tried using Drone.io with my own development branch on Bitbucket, but 
there is a 15 minute time limit on builds (see the Limits section here 
http://docs.drone.io/buildscript.html) so the regression suite doesn't 
complete. If anyone's interested my builds are at 
https://drone.io/bitbucket.org/ajf58/scons.

Travis is tightly coupled to using Github and they seem very against 
adding support for projects on Bitbucket (see 
https://github.com/travis-ci/travis-ci/issues/667) and it looks like 
Snap-CI is similarly tied to the de-facto home of OSS. I'm as keen as I 
was back in July 2014 
(https://pairlist2.pair.net/pipermail/scons-dev/2014-July/001511.html) 
to see something happen to the issues on Tigris. The priority 
assignments just don't seem to translate to what's fixed in subsequent 
point releases, which makes it a really confusing list to browse.

Andrew


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