[Scons-dev] mimetypes: adding mimetype for scons scripts

William Blevins wblevins001 at gmail.com
Wed Jan 28 10:17:48 EST 2015


I don't see how adding a python extension to a python script is a kludge.

If anything, it is stranger that SCons scripts do not have their own
extension (E.G. *.scons).  I understand that make may have started the
trend, but that doesn't make it an lead worth following.

V/R,
William
On Jan 28, 2015 7:30 AM, "anatoly techtonik" <techtonik at gmail.com> wrote:

> On Wed, Jan 28, 2015 at 3:14 PM, Carnë Draug <carandraug+dev at gmail.com>
> wrote:
> > On 23 January 2015 at 17:02, Carnë Draug <carandraug+dev at gmail.com>
> wrote:
> >> On 21 January 2015 at 19:55, Bill Deegan <bill at baddogconsulting.com>
> wrote:
> >>>
> >>> On Wed, Jan 21, 2015 at 10:02 AM, Carnë Draug <
> carandraug+dev at gmail.com>
> >>> wrote:
> >>>>
> >>>> On 21 January 2015 at 13:28, Carnë Draug <carandraug+dev at gmail.com>
> wrote:
> >>>> > On 21 January 2015 at 13:15, Gary Oberbrunner <
> garyo at oberbrunner.com>
> >>>> > wrote:
> >>>> >>
> >>>> >> On Wed, Jan 21, 2015 at 8:05 AM, Carnë Draug <
> carandraug+dev at gmail.com>
> >>>> >> wrote:
> >>>> >>>
> >>>> >>> ...
> >>>> >>> >>> scons [1] is a build system and I was thinking of adding it to
> >>>> >>> >>> shared-mime-info.  Its files are very simple to identify,
> they are
> >>>> >>> >>> always named SConstruct or SConscript.  These files are also
> valid
> >>>> >>> >>> python scripts.
> >>>> >>> >>>
> >>>> >>> >>> Should shared-mime-info identify them (I can submit a git
> patch,
> >>>> >>> >>> no
> >>>> >>> >>> problem)
> >>>> >>
> >>>> >>
> >>>> >> This seems like an easy thing to add, with some possible upside
> and no
> >>>> >> downside.  So why not, I say. Carnë, I think it would be better
> for you
> >>>> >> to
> >>>> >> add it to shared-mime-info; SCons could do it but (a) it would be
> more
> >>>> >> complex, and (b) it wouldn't identify SConstructs when SCons isn't
> >>>> >> installed.
> >>>> >>
> >>>> >
> >>>> > Yes. shared-mime-info seems to agree with, they only need acceptance
> >>>> > from
> >>>> > scons developers:
> >>>> >
> >>>> > On 20 January 2015 at 18:32, Jerome Leclanche <adys.wh at gmail.com>
> wrote:
> >>>> >>
> >>>> >> If a text/x-scons mime type is defined and accepted by the SCons
> devs,
> >>>> >> it would then be a sub-type of text/x-python.
> >>>> >> J. Leclanche
> >>>> >
> >>>> > So unless someone opposes I will submit a patch to shared-mime-info.
> >>>> > Regarding
> >>>> >
> >>>> > On 21 January 2015 at 01:28, William Blevins <wblevins001 at gmail.com
> >
> >>>> > wrote:
> >>>> >> [...]
> >>>> >> SConstruct is a required name, but SConscript is not even though
> it may
> >>>> >> be
> >>>> >> the standard/convention.  The subscripts can use any name you like
> >>>> >> technically.  I usually include the "*.py" extension so that
> language
> >>>> >> bindings in editors work without setting changes.
> >>>> >
> >>>> > what if the magic uses the following globs for filenames
> "SConstruct",
> >>>> > "SConscript", and "SConscript.*" ?
> >>>>
> >>>>
> >>>> I have just added a patch for this to bug #87920 [1].  Could someone
> >>>> review it please?
> >>>>
> >>>> I also add 3 new tests based on SCons configuration which I found on
> the
> >>>> repositories for MongoDB, Battle for Wesnoth, and SCons itself.
> >>>>
> >>>> Carnë
> >>>>
> >>> I looked at your patch. Looks good. Only thought I had was you could
> >>> probably have much more trivial files as the test files.
> >>
> >> I thought the same at start but then it occurred me that real, more
> >> complex cases
> >> are better for testing purposes.  The simplest case may be good for
> test suite
> >> of a library but not for identification of a file mimetype.  'Program
> >> ("hello.c")'
> >> would be a valid SConstruct file but a complex fle with a lot of python
> makes it
> >> ambiguous and more likely to be confused with x-python.
> >>
> >> Could anyone from shared-mime-info comment or accept my commit? [1]
> >>
> >> Carnë
> >>
> >> [1] https://bugs.freedesktop.org/show_bug.cgi?id=87920#c1
> >
> > For anyone interested, this has now been accepted into shared-mime-info
> [1].
> >
> > Carnë
> >
> > [1]
> http://cgit.freedesktop.org/xdg/shared-mime-info/commit/?id=29c2eab964cfd8c45fd8a7f5d8407bbc94222095
>
> Cool. Is it possible to add masks, such as SC* with lowered priority so
> that if
> there is no other choice, the SCons type will still be selected? I expect
> that
> some concepts used by GoDot engine could be adopted by other projects
> and IDE support for that that could be useful.
>
> This also makes SConscript.* mask unnecessary. I've never seen
> files like that, and supporting existing SConscript.py kludges seems
> wrong.
> --
> anatoly t.
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