[Scons-dev] mimetypes: adding mimetype for scons scripts

Bill Deegan bill at baddogconsulting.com
Tue Jan 20 20:48:11 EST 2015


What would be the benefit of doing such?

_Bill

On Tue, Jan 20, 2015 at 5:28 PM, William Blevins <wblevins001 at gmail.com>
wrote:

> Technically, they are just python scripts, but it's not my call to make,
> so hopefully a senior dev will chime in :)
>
> SConstruct is a required name, but SConscript is not even though it may be
> the standard/convention.  The subscripts can use any name you like
> technically.  I usually include the "*.py" extension so that language
> bindings in editors work without setting changes.
>
> V/R,
> William
>
> On Tue, Jan 20, 2015 at 12:58 PM, Carnë Draug <carandraug+dev at gmail.com>
> wrote:
>
>> Hi
>>
>> scons [1] is a build system and I was thinking of adding it to
>> shared-mime-info.  Its files are very simple to identify, they are
>> always named SConstruct or SConscript.  These files are also valid
>> python scripts.
>>
>> Should shared-mime-info identify them (I can submit a git patch, no
>> problem) or should SCons itself add a rule when they are installed?
>> I am guessing that a SCons mimetype would be "text/x-scons" is that
>> correct? Or should they be identified only as python scripts?
>>
>> I saw there are rules for make and cmake so I thought that adding
>> to shared-mime-info would be the way to go.
>>
>> Thank you
>> Carnë
>>
>> [1] http://www.scons.org/
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>
>
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