[Scons-dev] Contribution to SCons development.

Bill Deegan bill at baddogconsulting.com
Tue Nov 18 01:58:08 EST 2014


Russel,

Can you give this aspiring SCons some guidance on your bug?

-Bill

On Mon, Nov 17, 2014 at 10:29 PM, Shreedhar Manek <shreedharmanek at gmail.com>
wrote:

> Hi,
> I had emailed on here a few days back asking for some help so that I can
> contribute to SCons. I'm grateful for the response and I read the guides
> that I was directed to.
>
> I read up to chapter 8 of the documentation beyond which it was getting a
> tad bit complicated for me. I shall absolutely get back to it later
> (college end semester exams coming up!). I also looked around on the other
> links (man page, developer's guide).
>
> I checked the bug marked 'easy' on tigris and I found this one which I'd
> like to fix - http://scons.tigris.org/issues/show_bug.cgi?id=2494.
> Unfortunately, I have absolutely no idea what I should do next to go about
> fixing the same. What do I do next?
>
> I've forked scons and cloned it to my local disk, if that helps.
>
> Thanks,
> Shreedhar Manek.
>
> P.S. - I changed the email id I had used to register on the mailing list,
> just mentioning it to avoid confusion.
>
> On Sat, Nov 15, 2014 at 12:03 PM, Shreedhar Manek <sm123rocks at gmail.com>
> wrote:
>
>>
>> Shreedhar Manek
>>
>>
>>
>> ---------- Forwarded message ----------
>> From: Dirk Bächle <tshortik at gmx.de>
>> Date: Sat, Nov 15, 2014 at 9:01 AM
>> Subject: Re: [Scons-dev] Contribution to SCons development.
>> To: scons-dev at scons.org
>>
>>
>> Hi Shreedhar,
>>
>>
>> On 15.11.2014 03:01, Shreedhar Manek wrote:
>>
>>> Hi,
>>>
>>> I'm a college student new to open source. I came across SCons when I was
>>> looking around for projects in Python and I find it very interesting. I'd
>>> like to contribute to its development.
>>>
>>> Any pointers as to where I could start? I'm fairly proficient in Python,
>>> and always open to learning :)
>>>
>>>  welcome to this mailing list and thanks a lot for wanting to contribute
>> to our development!
>>
>> I suggest that you start by getting some basic understanding about how
>> SCons works in general. You could have a short look at the first chapters
>> of the UserGuide ( http://scons.org/doc/production/HTML/scons-user.html
>> ) and the MAN page ( http://scons.org/doc/production/HTML/scons-man.html
>> ). The Wiki ( http://scons.org/wiki ) has lots of material too,
>> especially the DeveloperGuide ( http://www.scons.org/wiki/DeveloperGuide
>> and http://scons.org/wiki/DeveloperGuide/Introduction) which is aimed at
>> people who want to hack on the core directly.
>> Under http://scons.org/wiki/DeveloperGuide/EasyIssuesToFix you can find
>> a link/query into our bug tracker, listing bugs that are marked as
>> "easy"...so have a look there and try to find one that seems to fit your
>> level of Python proficiency.
>> Starting with documentation bugs (like fixing a simpe typo) is a good way
>> of getting to know the workflow (cloneing, editing, creating a pull
>> request, review phase, ...).
>> Finally, http://scons.org/wiki/HowToContribute lists several more ideas
>> for helping out the project.
>>
>> All this being said, just start...and if you get stuck, ask more
>> questions here. ;) Anytime that you don't "understand abc" or can't seem to
>> "find xyz", we can try to use this information to make things better...
>>
>> Best regards,
>>
>> Dirk
>>
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>>
>
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